强化符文是云顶之弈游戏中的一种特殊增益。也称“海克斯强化”,或直接简称“海克斯”。玩家在每局游戏中可以将3个强化符文添加到海克斯核心,获得本局内的永久增益。海克斯强化是S6赛季的特色玩法,因玩家反响较好,在S6.5,S7,S7.5得以持续保留。

选择强化符文[]

在1-4, 3-3和4-6阶段(狂暴模式中为3-1, 5-2和7-2阶段), 系统会为玩家提供3个强化符文选择。在给定时间内玩家必须从中选择一个强化符文,强化符文有3种稀有度(俗称白色,金色和彩色)。

第1个强化符文有43秒的选择时间,第2、3个有58秒的选择时间。在狂暴模式中,每次都为33秒的选择时间。

强化符文

概率

第1个

第2个

第3个

白色

白色

金色

25%

白色

金色

金色

15%

金色

白色

金色

12%

金色

金色

金色

10%

白色

白色

彩色

6%

金色

白色

白色

5%

彩色

白色

金色

5%

白色

金色

彩色

4%

彩色

金色

金色

4%

金色

金色

彩色

3%

白色

彩色

白色

3%

金色

彩色

金色

3%

金色

白色

彩色

2%

彩色

彩色

彩色

2%

彩色

白色

彩色

1%

白色

彩色

彩色

1%

强化符文列表[]

玩家在每局游戏中不会刷新3个经济类强化符文。

Tier 1Tier 2Tier 3

Image

Name

Effect

Tier

Arcanist Heart

Gain a Swain and your team counts as having 1 additional Arcanist.

1

Assassin Heart

Gain a Talon and your team counts as having 1 additional Assassin.

1

Bodyguard Heart

Gain a Blitzcrank and your team counts as having 1 additional Bodyguard.

1

Bruiser Heart

Gain a Sejuani and your team counts as having 1 additional Bruiser.

1

Challenger Heart

Gain a Quinn and your team counts as having 1 additional Challenger.

1

Chemtech Heart

Your team counts as having 1 additional Chemtech.

1

Debonair Heart

Gain a Talon and your team counts as having 1 additional Debonair.

1

Enchanter Heart

Gain a Lulu and your team counts as having 1 additional Enchanter.

1

Enforcer Heart

Gain a Vi and your team counts as having 1 additional Enforcer.

1

Mercenary Heart

Your team counts as having 1 additional Mercenary. Cannot be offered as a third choice augment.

1

Mutant Heart

Gain a Rek'Sai and your team counts as having 1 additional Mutant.

1

Scholar Heart

Gain a Zyra and your team counts as having 1 additional Scholar.

1

Scrap Heart

Gain a Blitzcrank and your team counts as having 1 additional Scrap.

1

Sniper Heart

Gain an Ashe and your team counts as having 1 additional Sniper.

1

Socialite Heart

Your team counts as having 1 additional Socialite.

1

Striker Heart

Gain a Rek'Sai and your team counts as having 1 additional Striker.

1

Syndicate Heart

Gain a Zyra and your team counts as having 1 additional Syndicate.

1

Twinshot Heart

Gain a Corki and your team counts as having 1 additional Twinshot.

1

Ancient Archives

Gain 1 Tome of Traits.

1

Arcane Nullifier I

Your units' abilities ignore 20% of the target's magic resistance and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 8 seconds.

1

Ardent Censer

Allies healed or shielded by Enchanters gain 45% stacking bonus attack speed for the rest of combat (maximum once every 4 seconds). Gain a Lulu.

1

Ascension

After 15 seconds of combat, your units deal 50% more damage.

1

Backfoot I

Your units that start combat in the back 2 rows gain 20% bonus attack speed.

1

Battlemage I

Your units that start combat in the front 2 rows gain 25 ability power. Cannot be offered if you have at least 2 Snipers.

1

Blue Battery I

After casting their ability, your units restore 10 mana.

1

Built Different 1

Your units with no traits active gain 300 bonus health and 55% bonus attack speed. Most trait and emblem augments can no longer be offered after choosing Built Different. Cannot be offered as a third choice augment.

1

Calculated Loss

After losing your combat, gain 2 gold and a free Shop refresh. Cannot be offered as a third choice augment.

1

Celestial Blessing 1

Your units heal for 12% of the damage dealt by basic attacks and abilities. Excess healing is converted to a shield up to 300 health.

1

Challenger Unity

All units benefit from the Challenger trait as though they were Challengers. This does not affect the number of Challengers. Gain a Quinn.

1

Chemical Overload 1

Chemtechs explode on death, dealing 20% of their maximum health magic damage to enemies within 2 hexes.

1

Cutthroat

Assassins mana-reave the first unit they attack, increasing their maximum mana by 50% until they cast. Gain a Talon.

1

Cybernetic Implants 1

Your units equipped with an item gain 125 bonus health and 10 bonus attack damage.

1

Cybernetic Shell I

Your champions holding an item gain 125 health and 25 armor.

1

Cybernetic Uplink I

Your champions holding an item gain 125 health and restore 2 mana per second.

1

Disintegrator I

Your units' basic attacks deal 1.5% of the target's maximum health bonus on-hit magic damage.

1

Dominance

After winning your combat, gain 1 bonus gold for every 2 surviving units. Cannot be offered as a third choice augment. Can only be offered if you are on a 2+ win streak.

1

Double Trouble I

If you have exactly 2 copies of a champion on your board, they both gain 25 bonus attack damage, 25 ability power, 25 armor, and 25 magic resistance. When you upgrade to 3-star, gain a 2-star copy, even if no copies are left in the pool.

1

Duet

Grants spotlighted champions 200 bonus health and summons 1 additional Socialite Spotlight. Gain a Senna.

1

Electrocharge I

When your units receive a [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strike]], they deal 60 / 75 / 90 / 105 (基于Stage) magic damage to nearby enemies (1 second cooldown). In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.

1

En Garde

The first time an enemy is attacked by a Challenger, they are disarmed for 2.5 seconds. Gain a Warwick.

1

Exiles 1

Your units that start combat with no adajacent allies gain a 30% maximum health shield for 8 seconds.

1

Featherweights 1

Your 1 and 2 cost units gain 25% bonus movement speed and 25% bonus attack speed. Cannot be offered as a third choice augment.

1

First Aid Kit

All healing and shielding received by your units is increased by 35%.

1

Four Score

Gain 3 random 4-cost champions. Can only be offered as a second choice augment.

1

Hexnova

The first time a Hextech champion drops below 60% health, they increase nearby (2-hex) enemies' maximum mana by 50% until they cast. Gain a Nocturne.

1

Hyper Roll

If you have less than 10 gold at the end of a round, gain 2 gold.

1

Item Grab Bag 1

Gain 1 random completed item.

1

Keepers I

At the start of combat, your units grant adjacent allies a 160 health shield for 8 seconds.

1

Knife's Edge 1

Your units that start combat in the front 2 rows gain 30 bonus attack damage. Cannot be offered if you have at least 2 Arcanists, Enchanters, Scholars, or Snipers.

1

Lifelong Learning

Grants Scholars 2 ability power after each PvP combat and an additional 3 ability power if they survive combat. Cannot be offered as a second or third choice augment. Gain a Syndra.

1

Luden's Echo I

When your units cast and deal ability damage, the first target hit and a nearby enemy take 70 / 90 / 110 / 130 (基于Stage) bonus magic damage. In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.

1

Makeshift Armor 1

Your units with no items gain 35 bonus armor and 35 bonus magic resistance.

1

Meditation I

Your units without items equipped restore 5 mana per second.

1

One For All

When your Syndicates die, they grant your other Syndicates 15 bonus attack damage and 15 ability power. Gain an Ashe.

1

Overpower

After every 2 basic attacks, Strikers gain 75% bonus critical strike chance on their next basic attack. Gain a Rek'Sai.

1

Pandora's Items

Gain a random component. At the start of each turn, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

1

Payday

After winning your combat, gain 1 bonus gold for each surviving Syndicate. Gain an Ashe.

1

Phalanx I

Your units that start combat in the back 2 rows gain 25 armor and 25 magic resistance.

1

Phony Frontline

Gain 2 Target Dummies.

1

Pirates

Mercenary units have a 66% chance to drop 1 gold when they kill an enemy. Gain a Quinn.

1

Recombobulator

Activates once upon being selected: champions on your board permanently transform into random champions that cost 1 more. Gain 3 Magnetic Removers.

1

Runic Shield 1

Arcanists start combat with a shield equal to 300% of their ability power for 8 seconds. Gain a Swain.

1

Second Wind I

After 10 seconds of combat, your units heal 50% of their missing health.

1

Scoped Weapons

Double the hex range of your ranged units, and their basic attacks cannot [[File:Template:Tip data/Tft miss|20px|link=Template:Tip data/Tft miss]][[File:Template:Tip data/Tft miss|20px|link=Template:Tip data/Tft miss]][[File:Template:Tip data/Tft miss|20px|link=Template:Tip data/Tft miss]] [[:Template:Tip data/Tft miss|miss]].

1

Self-Repair

When the Innovation dies, it will become untargetable and repair itself over 7 seconds if an Innovator is still alive. Gain a Zilean.

1

Shrug It Off

Bruisers regenerate 2.5% of their maximum health each second. Gain a Sejuani.

1

Stand Behind Me

Increases Bodyguard's bonus armor by 25%. Additionnally at the start of combat, Bodyguards grant 100% of their armor bonus to non-Bodyguard allies directly behind them (does not stack). Gain a Blitzcrank.

1

Stand United 1

Your units gain 2 bonus attack damage and 2 ability power per trait active across your team.

1

Stored Power

During PvP rounds, your Hextech champions permanently gain 1 ability power each time they are hit by your Hexcore's pulses. Gain a Swain. Cannot be offered as a second choice augment.

1

Tiny Titans

Your Tactician heals 35 health, grows larger, and has 135 maximum health. Cannot be offered as a third choice augment.

1

Thrill of the Hunt 1

Your units heal 400 health on kill.

1

Tinker

Every combat round with the Scrap trait active, gain a Magnetic Remover or Reforger.

1

Treasure Trove I

Gain 1 blue and 1 gray loot orb. Can only be offered as a first choice augment.

1

Tri Force I

Your 3-cost champions gain 133 bonus health, 13 bonus starting mana, and 13% bonus attack speed. Can only be offered if you have at least two 3-cost units in play.

1

True Justice

Your Enforcers deal true damage to enemies below 80% health. Gain a Sejuani.

1

Underdogs

Whenever your team has fewer units alive than your opponent, your units regenerate 9% of their missing health every second, capped at 150. Cannot be offered as a third choice augment.

1

Unstable Evolution

Mutants randomly gain one of the following when they reach 2 star: 500 bonus health, 30% bonus attack speed, 30 bonus attack damage, or 30 ability power. These bonuses stack. Gain a Rek'Sai.

1

Weakspot I

Your units' basic attacks ignore 20% of the target's armor and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 5 seconds. Cannot be offered other levels of Weakspot after choosing this augment.

1

Image

Name

Effect

Tier

Arcanist Crest

Gain an Arcanist Emblem and a Swain.

2

Assassin Crest

Gain an Assassin Emblem and a Talon.

2

Bodyguard Crest

Gain a Bodyguard Emblem and a Darius.

2

Bruiser Crest

Gain a Bruiser Emblem and a Sejuani.

2

Challenger Crest

Gain a Challenger Emblem and a Quinn.

2

Chemtech Crest

Gain a Chemtech Emblem and a Warwick.

2

Clockwork Crest

Gain a Clockwork Emblem and a Zilean.

2

Debonair Crest

Gain a Debonair Emblem and a Syndra.

2

Innovator Heart

Your team counts as having 1 additional Innovator. Cannot be offered as a first choice augment.

2

Mercenary Crest

Gain a Mercenary Emblem and 3 gold. Cannot be offered as a third choice augment.

2

Mutant Crest

Gain a Mutant Emblem and a Kassadin.

2

Scrap Crest

Gain a Scrap Emblem and a Blitzcrank.

2

Sniper Crest

Gain a Sniper Emblem and a Ashe.

2

Striker Crest

Gain a Striker Emblem and a Rek'Sai.

2

Syndicate Crest

Gain a Syndicate Emblem and a Zyra.

2

Arcane Nullifier II

Your units' abilities ignore 40% of the target's magic resistance and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 8 seconds.

2

Archangel's Embrace

Upon casting their ability, your units gain ability power equal to 25% of their maximum mana.

2

Armor Plating

Colossi become invulnerable for 3 seconds the first time their health drops below 50%. Gain a Cho'Gath.

2

Backfoot II

Your units that start combat in the back 2 rows gain 30% bonus attack speed.

2

Battlemage II

Your units that start combat in the front 2 rows gain 35 ability power. Cannot be offered if you have at least 2 Snipers.

2

Binary Airdrop

Your units equipped with 2 items temporarily gain a random completed item at the start of combat.

2

Broken Stopwatch

5 seconds into combat, all enemies and non- Clockwork units are frozen in time for 4 seconds. Gain a Zilean. Cannot be offered as a first choice augment.

2

Built Different 2

Your units with no traits active gain 400 bonus health and 60% bonus attack speed. Most trait and emblem augments can no longer be offered after choosing Built Different. Cannot be offered as a third choice augment.

2

Celestial Blessing 2

Your units heal for 20% of the damage dealt by basic attacks and abilities. Excess healing is converted to a shield up to 450 health.

2

Chemical Overload 2

Chemtechs explode on death, dealing 30% of their maximum health magic damage to enemies within 2 hexes.

2

Chemtech Unity

All units benefit from the Chemtech trait as though they were Chemtech units. This does not affect the number of Chemtech units. Gain a Warwick.

2

Clear Mind

If you have no units on your bench at the end of a round, gain 3 experience points. Can only be offered as a first choice augment.

2

Component Grab Bag

Gain 3 random item components. Cannot get 3 of the same components.

2

Concussive Blows

Strikers' [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strikes]] stun their target for 1.5 seconds. Each target can only be stunned once every 6 seconds. Gain a Rek'Sai.

2

Cybernetic Implants 2

Your units equipped with an item gain 200 bonus health and 20 bonus attack damage.

2

Cybernetic Shell II

Your champions holding an item gain 200 health and 35 armor.

2

Cybernetic Uplink II

Your champions holding an item gain 200 health and restore 3 mana per second.

2

Disintegrator II

Your units' basic attacks deal 2.5% of the target's maximum health bonus on-hit magic damage.

2

Double Trouble II

If you have exactly 2 copies of a champion on your board, they both gain 35 bonus attack damage, 35 ability power, 35 armor, and 35 magic resistance. When you upgrade to 3-star, gain a 2-star copy, even if no copies are left in the pool.

2

Electrocharge II

When your units receive a [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strike]], they deal 85 / 105 / 125 / 145 (基于Stage) magic damage to nearby enemies (1 second cooldown). In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.

2

Exiles 2

Your units that start combat with no adajacent allies gain a 45% maximum health shield for 8 seconds.

2

Featherweights 2

Your 1 and 2 cost units gain 35% bonus movement speed and 35% bonus attack speed. Cannot be offered as a third choice augment.

2

Future Sight I

Know who you will fight next. Gain a Zephyr.

2

Gold Reserves

Mercenaries deal 2% more damage per 1 gold you have, up to 50%. Gain a Quinn.

2

Golden Gifts I

Gain 1 golden and 3 grey loot orbs. Can only be offered as a second choice augment.

2

Hextech Heart

Gain a Sejuani and your team counts as having 1 additional Hextech.

2

High Five

Gain 4 random 5-cost champions. Can only be offered as a third choice augment.

2

Instant Injection

Chemtechs now additionally trigger their bonuses at the start of combat. Gain a Warwick.

2

Irresistible Charm

Debonair champions take 15% less damage. Gain a Leona.

2

Jeweled Lotus

Magic and true damage from your units' abilities can [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critically strike]]. Additionally, your units gain 25% bonus critical strike chance.

2

Junkyard

Gain a random component every 4 combat rounds with the Scrap trait active. Cannot be offered as a second or third choice augment. Gain an Ezreal.

2

Keepers II

At the start of combat, your units grant adjacent allies a 240 health shield for 8 seconds.

2

Knife's Edge 2

Your units that start combat in the first 2 rows gain 40 bonus attack damage. Cannot be offered if you have at least 2 Arcanists, Enchanters, Scholars, or Snipers.

2

Luden's Echo II

When your units cast and deal ability damage, the first target hit and a nearby enemy take 100 / 125 / 150 / 175 (基于Stage) bonus magic damage. In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.

2

Makeshift Armor 2

Your units with no items gain 55 bonus armor and 55 bonus magic resistance.

2

Meditation II

Your units without items equipped restore 7 mana per second.

2

Metabolic Accelerator

Your Tactician moves faster and heals 2 health at the start of each PvP round. Can only be offered as a first choice augment.

2

Phalanx II

Your units that start combat in the back 2 rows gain 35 armor and 35 magic resistance.

2

Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn ().

2

Rich Get Richer

Gain 14 gold. Your maximum interest is increased to 7. Cannot be offered as a second choice augment.

2

Runic Shield 2

Arcanists start combat with a shield equal to 450% of their ability power for 8 seconds. Gain a Vex.

2

Salvage Bin

Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

2

Second Wind II

After 10 seconds of combat, your units heal 75% of their missing health.

2

Smoke Bomb

The first time Assassins drop below 70% health, reducing by 60% the excess damage from the instance of damage that triggered it, they briefly enter stealth, becoming untargetable and shedding all negative effects. Gain a Talon.

2

Sniper's Nest

Snipers gain 8% bonus damage per round they've started combat in the same hex, up to 32%.

2

So Small

Yordles gain 25% dodge chance and become smaller. Gain a Corki.

2

Spell Blade

After casting an ability, Arcanists' next basic attacks deal (180% ability power) bonus magic damage on-hit. Gain a Swain.

2

Stand United 2

Your units gain 3 bonus attack damage and 3 ability power per trait active across your team. Cannot be offered as a first choice augment.

2

Sunfire Board

At the start of combat, burn all enemies for 20% of their maximum health true damage over 10 seconds and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]].

2

Thieving Rascals

Free Yordles from the portal have 33% chance to arrive holding an item component that isn't a Spatula. Gain a Lulu. Cannot be offered as a second choice augment.

2

Three's Company

Gain 4 random 3-cost champions. Can only be offered as a first choice augment.

2

Thrill of the Hunt 2

Your units heal 700 health on kill.

2

Titanic Force

Your units with more than 1400 maximum health gain (2.5% of their maximum health) bonus attack damage. Is rarely offered as a first choice augment.

2

Trade Sector

Gain a free Shop refresh each round. Cannot be offered as a second choice augment.

2

Treasure Trove II

Gain 1 blue and 2 gray loot orbs. Can only be offered as a first choice augment.

2

Tri Force II

Your 3-cost champions gain 233 bonus health, 23 bonus starting mana, and 23% bonus attack speed. Can only be offered if you have at least two 3-cost units in play.

2

True Twos

Gain 2 random 2-star 2-cost champions. Cannot be offered as a second choice augment.

2

Very VIP

When an ally dies, they grant the Debonair VIP 30% of their maximum health for the rest of combat. Gain a Syndra.

2

Weakspot II

Your units' basic attacks ignore 40% of the target's armor and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 5 seconds. Cannot be offered other levels of Weakspot after choosing this augment.

2

Image

Name

Effect

Tier

Arcanist Crown

Gain 2 Arcanist Emblems. Cannot be offered as second or third choice augment unless you have the first Arcanist trait active.

3

Assassin Crown

Gain 2 Assassin Emblems. Cannot be offered as second or third choice augment unless you have the first Assassin trait active.

3

Bodyguard Crown

Gain 2 Bodyguard Emblems. Cannot be offered as second or third choice augment unless you have the first Bodyguard trait active.

3

Bruiser Crown

Gain 2 Bruiser Emblems. Cannot be offered as second or third choice augment unless you have the first Bruiser trait active.

3

Challenger Crown

Gain 2 Challenger Emblems. Cannot be offered as second or third choice augment unless you have the first Challenger trait active.

3

Chemtech Crown

Gain 2 Chemtech Emblems. Cannot be offered as second or third choice augment unless you have the first Chemtech trait active.

3

Clockwork Soul

Gain 8 and your team counts as having 2 additional Clockworks. Cannot be offered as second or third choice augment unless you have the first Clockwork trait active.

3

Debonair Crown

Gain 2 Debonair Emblems. Cannot be offered as second or third choice augment unless you have the first Debonair trait active.

3

Enchanter Soul

Gain 12 and your team counts as having 2 additional Enchanters. Cannot be offered as second or third choice augment unless you have the first Enchanter trait active.

3

Hextech Crown

Gain 2 Hextech Emblems. Cannot be offered as second or third choice augment unless you have the first Hextech trait active.

3

Mercenary Soul

Your team counts as having 2 additional Mercenaries. Cannot be offered as second or third choice augment unless you have at least 2 Mercenaries in play.

3

Mutant Crown

Gain 2 Mutant Emblems. Cannot be offered as second or third choice augment unless you have at least 2 Mutants in play.

3

Scholar Soul

Gain 8 and your team counts as having 2 additional Scholars. Cannot be offered as second or third choice augment unless you have the first Scholar trait active.

3

Scrap Soul

Gain 8 and your team counts as having 2 additional Scraps. Cannot be offered as second or third choice augment unless you have the first Scrap trait active.

3

Sniper Crown

Gain 2 Sniper Emblems. Cannot be offered as second or third choice augment unless you have the first Sniper trait active.

3

Socialite Soul

Gain 8 and your team counts as having 2 additional Socialites. Cannot be offered as second or third choice augment unless you have the first Socialite trait active.

3

Striker Crown

Gain 2 Striker Emblems. Cannot be offered as second or third choice augment unless you have the first Striker trait active.

3

Syndicate Crown

Gain 2 Syndicate Emblems. Cannot be offered as second or third choice augment unless you have the first Syndicate trait active.

3

Twinshot Soul

Gain 4 and your team counts as having 2 additional Twinshots. Cannot be offered as second or third choice augment unless you have the first Twinshot trait active.

3

Arcane Nullifier III

Your units' abilities ignore 60% of the target's magic resistance and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 8 seconds.

3

Backfoot III

Your units that start combat in the back 2 rows gain 45% bonus attack speed.

3

Band of Thieves

Gain 2 Thief's Gloves.

3

Battlemage III

Your units that start combat in the front 2 rows gain 50 ability power. Cannot be offered if you have at least 2 Snipers.

3

Blue Battery II

After casting their ability, your units restore 20 mana.

3

Built Different 3

Your units with no traits active gain 500 bonus health and 70% bonus attack speed. Most trait and emblem augments can no longer be offered after choosing Built Different. Cannot be offered as a third choice augment.

3

Celestial Blessing 3

Your units heal for 35% of the damage dealt by basic attacks and abilities. Excess healing is converted to a shield up to 600 health.

3

Cybernetic Implants 3

Your units equipped with an item gain 300 bonus health and 30 bonus attack damage.

3

Cybernetic Shell III

Your champions holding an item gain 300 health and 50 armor.

3

Cybernetic Uplink III

Your champions holding an item gain 300 health and restore 4 mana per second.

3

Disintegrator III

Your units' basic attacks deal 4% of the target's maximum health bonus on-hit magic damage.

3

Double Trouble III

If you have exactly 2 copies of a champion on your board, they both gain 45 bonus attack damage, 45 ability power, 45 armor, and 45 magic resistance. When you upgrade to 3-star, gain a 2-star copy, even if no copies are left in the pool.

3

Electrocharge III

When your units receive a [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strike]], they deal 115 / 145 / 180 / 220 (基于Stage) magic damage to nearby enemies (1 second cooldown). In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.

3

Exiles 3

Your units that start combat with no adajacent allies gain a 70% maximum health shield for 8 seconds.

3

Featherweights 3

Your 1 and 2 cost units gain 55% bonus movement speed and 55% bonus attack speed. Cannot be offered as a third choice augment.

3

Future Sight II

Know who you fight next. Gain a Mistral.

3

Golden Gifts II

Gain 2 golden and 4 grey loot orbs. Can only be offered as a second choice augment.

3

Golden Ticket

Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. The free refresh can trigger itself.

3

High End Shopping

Champions appear in your shop as if you were 1 level higher. Gain 8 gold. Cannot be offered as a first choice augment.

3

High Roller

Gain 3 Loaded Dice and 8 gold.

3

Item Grab Bag 2

Gain 2 random completed items and a Reforger.

3

Knife's Edge 3

Your units that start combat in the front 2 rows gain 55 bonus attack damage. Cannot be offered if you have at least 2 Arcanists, Enchanters, Scholars, or Snipers.

3

Level Up!

When you buy experience points, gain an additional 3 experience points. You can now reach level 10. This augment cannot appear if March of Progress has been chosen previously.

3

Luden's Echo III

When your units cast and deal ability damage, the first target hit and a nearby enemy take 140 / 180 / 220 / 260 (基于Stage) bonus magic damage. In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.

3

Makeshift Armor 3

Your units with no items gain 75 bonus armor and 75 bonus magic resistance.

3

March of Progress

Gain 5 bonus experience points per round. You can no longer use gold to gain experience points. Can only be offered as a first choice augment.

3

Meditation III

Your units without items equipped restore 10 mana per second.

3

New Recruit

Gain +1 team size.

3

Phalanx III

Your units that start combat in the back 2 rows gain 50 armor and 50 magic resistance.

3

Radiant Relics

Open an Armory and choose 1 of 4 unique Radiant items.

3

Share the Spotlight

Allies adjacent to a Spotlight at the start of combat gain 100% of its bonuses. Gain a Senna.

3

Sharpshooter

Twinshot's ranged basic attacks and abilities can bounce once, dealing 66% less damage. Gain a Corki.

3

Stand United 3

Your units gain 5 bonus attack damage and 5 ability power per trait active across your team.

3

The Golden Egg

Gain a massive golden egg that hatches in 5 turns, the egg cannot be sold (unless the board is overflowed, where it can be sold for 0 gold). The loot table can be seen here.

3

Treasure Trove III

Gain 3 blue loot and 2 gray loot orbs. Cannot be offered as third choice augment.

3

Tri Force III

Your 3-cost champions gain 333 bonus health, 33 bonus starting mana, and 33% bonus attack speed. Can only be offered if you have at least two 3-cost units in play.

3

Verdant Veil

Your units are immune to crowd control effects for the first 15 seconds of combat. Cannot be offered as a first choice augment.

3

Weakspot III

Your units' basic attacks ignore 60% of the target's armor and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 5 seconds. Cannot be offered other levels of Weakspot after choosing this augment.

3

Windfall

Gain gold based on the number of Augments you currently have (0 = 20g / 1 = 35g / 2 = 55g).

3

Wise Spending

Gain 4 gold and every time you refresh your Shop, gain 2 experience points.

3

Woodland Charm

At the start of combat, your highest health champion creates a 1800 health copy of themself (excluding items). Cannot be offered as a third choice augment.

3

Probability Tables[]

Intercosmic GiftsMage ConferenceParty FavorsThe Golden Egg

Probability

Reward

55%

3-cost champion

13%

2-cost champion

13%

4-cost champion

12.5%

Item Component

3%

Magnetic Remover

3%

Reforger

0.5%

Completed Item

Pre-Level 7

Probability

Reward

70%

1-cost champion

20%

2-cost champion

10%

3-cost champion

Post Level 7

Probability

Reward

69%

1-cost champion

20%

2-cost champion

10%

3-cost champion

1%

Zoe

Probability

Reward

30%

Completed Item, Item Component, Reforger, 5

25%

Thief's Gloves, Item Component, 5

25%

Tome of Traits, Item Component, 5

20%

2 Item Components, Spatula, 5

Probability

Reward

15%

2 Tactician's Crowns, 2 Thief's Gloves, 20 gold

15%

Neeko's Help, Rascal's Gloves, Tactician's Crown, Thief's Gloves, 15 gold

15%

1 random Radiant item, 1 random Artifact item, 1 random completed item, two 5-cost units, Magnetic Remover, 20 gold

15%

2 random Radiant items, 2 Magnetic Removers, four 5-cost units, 20 gold

10%

Tactician's Crown and 75 gold

10%

Banshee's Silence, Chalice of Power, Locket of the Iron Solari, Zeke's Herald, 20 gold

10%

3 Infinity Forces, 2 Magnetic Removers, 15 gold

10%

2 Neeko's Helps, Tactician's Crown, Jayce, Jinx, Silco, Vi, 15 gold