强化符文是云顶之弈游戏中的一种特殊增益。也称“海克斯强化”,或直接简称“海克斯”。玩家在每局游戏中可以将3个强化符文添加到海克斯核心,获得本局内的永久增益。海克斯强化是S6赛季的特色玩法,因玩家反响较好,在S6.5,S7,S7.5得以持续保留。
选择强化符文[]
在1-4, 3-3和4-6阶段(狂暴模式中为3-1, 5-2和7-2阶段), 系统会为玩家提供3个强化符文选择。在给定时间内玩家必须从中选择一个强化符文,强化符文有3种稀有度(俗称白色,金色和彩色)。
第1个强化符文有43秒的选择时间,第2、3个有58秒的选择时间。在狂暴模式中,每次都为33秒的选择时间。
强化符文
概率
第1个
第2个
第3个
白色
白色
金色
25%
白色
金色
金色
15%
金色
白色
金色
12%
金色
金色
金色
10%
白色
白色
彩色
6%
金色
白色
白色
5%
彩色
白色
金色
5%
白色
金色
彩色
4%
彩色
金色
金色
4%
金色
金色
彩色
3%
白色
彩色
白色
3%
金色
彩色
金色
3%
金色
白色
彩色
2%
彩色
彩色
彩色
2%
彩色
白色
彩色
1%
白色
彩色
彩色
1%
强化符文列表[]
玩家在每局游戏中不会刷新3个经济类强化符文。
Tier 1Tier 2Tier 3
Image
Name
Effect
Tier
Arcanist Heart
Gain a Swain and your team counts as having 1 additional Arcanist.
1
Assassin Heart
Gain a Talon and your team counts as having 1 additional Assassin.
1
Bodyguard Heart
Gain a Blitzcrank and your team counts as having 1 additional Bodyguard.
1
Bruiser Heart
Gain a Sejuani and your team counts as having 1 additional Bruiser.
1
Challenger Heart
Gain a Quinn and your team counts as having 1 additional Challenger.
1
Chemtech Heart
Your team counts as having 1 additional Chemtech.
1
Debonair Heart
Gain a Talon and your team counts as having 1 additional Debonair.
1
Enchanter Heart
Gain a Lulu and your team counts as having 1 additional Enchanter.
1
Enforcer Heart
Gain a Vi and your team counts as having 1 additional Enforcer.
1
Mercenary Heart
Your team counts as having 1 additional Mercenary. Cannot be offered as a third choice augment.
1
Mutant Heart
Gain a Rek'Sai and your team counts as having 1 additional Mutant.
1
Scholar Heart
Gain a Zyra and your team counts as having 1 additional Scholar.
1
Scrap Heart
Gain a Blitzcrank and your team counts as having 1 additional Scrap.
1
Sniper Heart
Gain an Ashe and your team counts as having 1 additional Sniper.
1
Socialite Heart
Your team counts as having 1 additional Socialite.
1
Striker Heart
Gain a Rek'Sai and your team counts as having 1 additional Striker.
1
Syndicate Heart
Gain a Zyra and your team counts as having 1 additional Syndicate.
1
Twinshot Heart
Gain a Corki and your team counts as having 1 additional Twinshot.
1
Ancient Archives
Gain 1 Tome of Traits.
1
Arcane Nullifier I
Your units' abilities ignore 20% of the target's magic resistance and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 8 seconds.
1
Ardent Censer
Allies healed or shielded by Enchanters gain 45% stacking bonus attack speed for the rest of combat (maximum once every 4 seconds). Gain a Lulu.
1
Ascension
After 15 seconds of combat, your units deal 50% more damage.
1
Backfoot I
Your units that start combat in the back 2 rows gain 20% bonus attack speed.
1
Battlemage I
Your units that start combat in the front 2 rows gain 25 ability power. Cannot be offered if you have at least 2 Snipers.
1
Blue Battery I
After casting their ability, your units restore 10 mana.
1
Built Different 1
Your units with no traits active gain 300 bonus health and 55% bonus attack speed. Most trait and emblem augments can no longer be offered after choosing Built Different. Cannot be offered as a third choice augment.
1
Calculated Loss
After losing your combat, gain 2 gold and a free Shop refresh. Cannot be offered as a third choice augment.
1
Celestial Blessing 1
Your units heal for 12% of the damage dealt by basic attacks and abilities. Excess healing is converted to a shield up to 300 health.
1
Challenger Unity
All units benefit from the Challenger trait as though they were Challengers. This does not affect the number of Challengers. Gain a Quinn.
1
Chemical Overload 1
Chemtechs explode on death, dealing 20% of their maximum health magic damage to enemies within 2 hexes.
1
Cutthroat
Assassins mana-reave the first unit they attack, increasing their maximum mana by 50% until they cast. Gain a Talon.
1
Cybernetic Implants 1
Your units equipped with an item gain 125 bonus health and 10 bonus attack damage.
1
Cybernetic Shell I
Your champions holding an item gain 125 health and 25 armor.
1
Cybernetic Uplink I
Your champions holding an item gain 125 health and restore 2 mana per second.
1
Disintegrator I
Your units' basic attacks deal 1.5% of the target's maximum health bonus on-hit magic damage.
1
Dominance
After winning your combat, gain 1 bonus gold for every 2 surviving units. Cannot be offered as a third choice augment. Can only be offered if you are on a 2+ win streak.
1
Double Trouble I
If you have exactly 2 copies of a champion on your board, they both gain 25 bonus attack damage, 25 ability power, 25 armor, and 25 magic resistance. When you upgrade to 3-star, gain a 2-star copy, even if no copies are left in the pool.
1
Duet
Grants spotlighted champions 200 bonus health and summons 1 additional Socialite Spotlight. Gain a Senna.
1
Electrocharge I
When your units receive a [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strike]], they deal 60 / 75 / 90 / 105 (基于Stage) magic damage to nearby enemies (1 second cooldown). In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.
1
En Garde
The first time an enemy is attacked by a Challenger, they are disarmed for 2.5 seconds. Gain a Warwick.
1
Exiles 1
Your units that start combat with no adajacent allies gain a 30% maximum health shield for 8 seconds.
1
Featherweights 1
Your 1 and 2 cost units gain 25% bonus movement speed and 25% bonus attack speed. Cannot be offered as a third choice augment.
1
First Aid Kit
All healing and shielding received by your units is increased by 35%.
1
Four Score
Gain 3 random 4-cost champions. Can only be offered as a second choice augment.
1
Hexnova
The first time a Hextech champion drops below 60% health, they increase nearby (2-hex) enemies' maximum mana by 50% until they cast. Gain a Nocturne.
1
Hyper Roll
If you have less than 10 gold at the end of a round, gain 2 gold.
1
Item Grab Bag 1
Gain 1 random completed item.
1
Keepers I
At the start of combat, your units grant adjacent allies a 160 health shield for 8 seconds.
1
Knife's Edge 1
Your units that start combat in the front 2 rows gain 30 bonus attack damage. Cannot be offered if you have at least 2 Arcanists, Enchanters, Scholars, or Snipers.
1
Lifelong Learning
Grants Scholars 2 ability power after each PvP combat and an additional 3 ability power if they survive combat. Cannot be offered as a second or third choice augment. Gain a Syndra.
1
Luden's Echo I
When your units cast and deal ability damage, the first target hit and a nearby enemy take 70 / 90 / 110 / 130 (基于Stage) bonus magic damage. In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.
1
Makeshift Armor 1
Your units with no items gain 35 bonus armor and 35 bonus magic resistance.
1
Meditation I
Your units without items equipped restore 5 mana per second.
1
One For All
When your Syndicates die, they grant your other Syndicates 15 bonus attack damage and 15 ability power. Gain an Ashe.
1
Overpower
After every 2 basic attacks, Strikers gain 75% bonus critical strike chance on their next basic attack. Gain a Rek'Sai.
1
Pandora's Items
Gain a random component. At the start of each turn, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
1
Payday
After winning your combat, gain 1 bonus gold for each surviving Syndicate. Gain an Ashe.
1
Phalanx I
Your units that start combat in the back 2 rows gain 25 armor and 25 magic resistance.
1
Phony Frontline
Gain 2 Target Dummies.
1
Pirates
Mercenary units have a 66% chance to drop 1 gold when they kill an enemy. Gain a Quinn.
1
Recombobulator
Activates once upon being selected: champions on your board permanently transform into random champions that cost 1 more. Gain 3 Magnetic Removers.
1
Runic Shield 1
Arcanists start combat with a shield equal to 300% of their ability power for 8 seconds. Gain a Swain.
1
Second Wind I
After 10 seconds of combat, your units heal 50% of their missing health.
1
Scoped Weapons
Double the hex range of your ranged units, and their basic attacks cannot [[File:Template:Tip data/Tft miss|20px|link=Template:Tip data/Tft miss]][[File:Template:Tip data/Tft miss|20px|link=Template:Tip data/Tft miss]][[File:Template:Tip data/Tft miss|20px|link=Template:Tip data/Tft miss]] [[:Template:Tip data/Tft miss|miss]].
1
Self-Repair
When the Innovation dies, it will become untargetable and repair itself over 7 seconds if an Innovator is still alive. Gain a Zilean.
1
Shrug It Off
Bruisers regenerate 2.5% of their maximum health each second. Gain a Sejuani.
1
Stand Behind Me
Increases Bodyguard's bonus armor by 25%. Additionnally at the start of combat, Bodyguards grant 100% of their armor bonus to non-Bodyguard allies directly behind them (does not stack). Gain a Blitzcrank.
1
Stand United 1
Your units gain 2 bonus attack damage and 2 ability power per trait active across your team.
1
Stored Power
During PvP rounds, your Hextech champions permanently gain 1 ability power each time they are hit by your Hexcore's pulses. Gain a Swain. Cannot be offered as a second choice augment.
1
Tiny Titans
Your Tactician heals 35 health, grows larger, and has 135 maximum health. Cannot be offered as a third choice augment.
1
Thrill of the Hunt 1
Your units heal 400 health on kill.
1
Tinker
Every combat round with the Scrap trait active, gain a Magnetic Remover or Reforger.
1
Treasure Trove I
Gain 1 blue and 1 gray loot orb. Can only be offered as a first choice augment.
1
Tri Force I
Your 3-cost champions gain 133 bonus health, 13 bonus starting mana, and 13% bonus attack speed. Can only be offered if you have at least two 3-cost units in play.
1
True Justice
Your Enforcers deal true damage to enemies below 80% health. Gain a Sejuani.
1
Underdogs
Whenever your team has fewer units alive than your opponent, your units regenerate 9% of their missing health every second, capped at 150. Cannot be offered as a third choice augment.
1
Unstable Evolution
Mutants randomly gain one of the following when they reach 2 star: 500 bonus health, 30% bonus attack speed, 30 bonus attack damage, or 30 ability power. These bonuses stack. Gain a Rek'Sai.
1
Weakspot I
Your units' basic attacks ignore 20% of the target's armor and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 5 seconds. Cannot be offered other levels of Weakspot after choosing this augment.
1
Image
Name
Effect
Tier
Arcanist Crest
Gain an Arcanist Emblem and a Swain.
2
Assassin Crest
Gain an Assassin Emblem and a Talon.
2
Bodyguard Crest
Gain a Bodyguard Emblem and a Darius.
2
Bruiser Crest
Gain a Bruiser Emblem and a Sejuani.
2
Challenger Crest
Gain a Challenger Emblem and a Quinn.
2
Chemtech Crest
Gain a Chemtech Emblem and a Warwick.
2
Clockwork Crest
Gain a Clockwork Emblem and a Zilean.
2
Debonair Crest
Gain a Debonair Emblem and a Syndra.
2
Innovator Heart
Your team counts as having 1 additional Innovator. Cannot be offered as a first choice augment.
2
Mercenary Crest
Gain a Mercenary Emblem and 3 gold. Cannot be offered as a third choice augment.
2
Mutant Crest
Gain a Mutant Emblem and a Kassadin.
2
Scrap Crest
Gain a Scrap Emblem and a Blitzcrank.
2
Sniper Crest
Gain a Sniper Emblem and a Ashe.
2
Striker Crest
Gain a Striker Emblem and a Rek'Sai.
2
Syndicate Crest
Gain a Syndicate Emblem and a Zyra.
2
Arcane Nullifier II
Your units' abilities ignore 40% of the target's magic resistance and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 8 seconds.
2
Archangel's Embrace
Upon casting their ability, your units gain ability power equal to 25% of their maximum mana.
2
Armor Plating
Colossi become invulnerable for 3 seconds the first time their health drops below 50%. Gain a Cho'Gath.
2
Backfoot II
Your units that start combat in the back 2 rows gain 30% bonus attack speed.
2
Battlemage II
Your units that start combat in the front 2 rows gain 35 ability power. Cannot be offered if you have at least 2 Snipers.
2
Binary Airdrop
Your units equipped with 2 items temporarily gain a random completed item at the start of combat.
2
Broken Stopwatch
5 seconds into combat, all enemies and non- Clockwork units are frozen in time for 4 seconds. Gain a Zilean. Cannot be offered as a first choice augment.
2
Built Different 2
Your units with no traits active gain 400 bonus health and 60% bonus attack speed. Most trait and emblem augments can no longer be offered after choosing Built Different. Cannot be offered as a third choice augment.
2
Celestial Blessing 2
Your units heal for 20% of the damage dealt by basic attacks and abilities. Excess healing is converted to a shield up to 450 health.
2
Chemical Overload 2
Chemtechs explode on death, dealing 30% of their maximum health magic damage to enemies within 2 hexes.
2
Chemtech Unity
All units benefit from the Chemtech trait as though they were Chemtech units. This does not affect the number of Chemtech units. Gain a Warwick.
2
Clear Mind
If you have no units on your bench at the end of a round, gain 3 experience points. Can only be offered as a first choice augment.
2
Component Grab Bag
Gain 3 random item components. Cannot get 3 of the same components.
2
Concussive Blows
Strikers' [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strikes]] stun their target for 1.5 seconds. Each target can only be stunned once every 6 seconds. Gain a Rek'Sai.
2
Cybernetic Implants 2
Your units equipped with an item gain 200 bonus health and 20 bonus attack damage.
2
Cybernetic Shell II
Your champions holding an item gain 200 health and 35 armor.
2
Cybernetic Uplink II
Your champions holding an item gain 200 health and restore 3 mana per second.
2
Disintegrator II
Your units' basic attacks deal 2.5% of the target's maximum health bonus on-hit magic damage.
2
Double Trouble II
If you have exactly 2 copies of a champion on your board, they both gain 35 bonus attack damage, 35 ability power, 35 armor, and 35 magic resistance. When you upgrade to 3-star, gain a 2-star copy, even if no copies are left in the pool.
2
Electrocharge II
When your units receive a [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strike]], they deal 85 / 105 / 125 / 145 (基于Stage) magic damage to nearby enemies (1 second cooldown). In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.
2
Exiles 2
Your units that start combat with no adajacent allies gain a 45% maximum health shield for 8 seconds.
2
Featherweights 2
Your 1 and 2 cost units gain 35% bonus movement speed and 35% bonus attack speed. Cannot be offered as a third choice augment.
2
Future Sight I
Know who you will fight next. Gain a Zephyr.
2
Gold Reserves
Mercenaries deal 2% more damage per 1 gold you have, up to 50%. Gain a Quinn.
2
Golden Gifts I
Gain 1 golden and 3 grey loot orbs. Can only be offered as a second choice augment.
2
Hextech Heart
Gain a Sejuani and your team counts as having 1 additional Hextech.
2
High Five
Gain 4 random 5-cost champions. Can only be offered as a third choice augment.
2
Instant Injection
Chemtechs now additionally trigger their bonuses at the start of combat. Gain a Warwick.
2
Irresistible Charm
Debonair champions take 15% less damage. Gain a Leona.
2
Jeweled Lotus
Magic and true damage from your units' abilities can [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critically strike]]. Additionally, your units gain 25% bonus critical strike chance.
2
Junkyard
Gain a random component every 4 combat rounds with the Scrap trait active. Cannot be offered as a second or third choice augment. Gain an Ezreal.
2
Keepers II
At the start of combat, your units grant adjacent allies a 240 health shield for 8 seconds.
2
Knife's Edge 2
Your units that start combat in the first 2 rows gain 40 bonus attack damage. Cannot be offered if you have at least 2 Arcanists, Enchanters, Scholars, or Snipers.
2
Luden's Echo II
When your units cast and deal ability damage, the first target hit and a nearby enemy take 100 / 125 / 150 / 175 (基于Stage) bonus magic damage. In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.
2
Makeshift Armor 2
Your units with no items gain 55 bonus armor and 55 bonus magic resistance.
2
Meditation II
Your units without items equipped restore 7 mana per second.
2
Metabolic Accelerator
Your Tactician moves faster and heals 2 health at the start of each PvP round. Can only be offered as a first choice augment.
2
Phalanx II
Your units that start combat in the back 2 rows gain 35 armor and 35 magic resistance.
2
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn ().
2
Rich Get Richer
Gain 14 gold. Your maximum interest is increased to 7. Cannot be offered as a second choice augment.
2
Runic Shield 2
Arcanists start combat with a shield equal to 450% of their ability power for 8 seconds. Gain a Vex.
2
Salvage Bin
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
2
Second Wind II
After 10 seconds of combat, your units heal 75% of their missing health.
2
Smoke Bomb
The first time Assassins drop below 70% health, reducing by 60% the excess damage from the instance of damage that triggered it, they briefly enter stealth, becoming untargetable and shedding all negative effects. Gain a Talon.
2
Sniper's Nest
Snipers gain 8% bonus damage per round they've started combat in the same hex, up to 32%.
2
So Small
Yordles gain 25% dodge chance and become smaller. Gain a Corki.
2
Spell Blade
After casting an ability, Arcanists' next basic attacks deal (180% ability power) bonus magic damage on-hit. Gain a Swain.
2
Stand United 2
Your units gain 3 bonus attack damage and 3 ability power per trait active across your team. Cannot be offered as a first choice augment.
2
Sunfire Board
At the start of combat, burn all enemies for 20% of their maximum health true damage over 10 seconds and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]].
2
Thieving Rascals
Free Yordles from the portal have 33% chance to arrive holding an item component that isn't a Spatula. Gain a Lulu. Cannot be offered as a second choice augment.
2
Three's Company
Gain 4 random 3-cost champions. Can only be offered as a first choice augment.
2
Thrill of the Hunt 2
Your units heal 700 health on kill.
2
Titanic Force
Your units with more than 1400 maximum health gain (2.5% of their maximum health) bonus attack damage. Is rarely offered as a first choice augment.
2
Trade Sector
Gain a free Shop refresh each round. Cannot be offered as a second choice augment.
2
Treasure Trove II
Gain 1 blue and 2 gray loot orbs. Can only be offered as a first choice augment.
2
Tri Force II
Your 3-cost champions gain 233 bonus health, 23 bonus starting mana, and 23% bonus attack speed. Can only be offered if you have at least two 3-cost units in play.
2
True Twos
Gain 2 random 2-star 2-cost champions. Cannot be offered as a second choice augment.
2
Very VIP
When an ally dies, they grant the Debonair VIP 30% of their maximum health for the rest of combat. Gain a Syndra.
2
Weakspot II
Your units' basic attacks ignore 40% of the target's armor and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 5 seconds. Cannot be offered other levels of Weakspot after choosing this augment.
2
Image
Name
Effect
Tier
Arcanist Crown
Gain 2 Arcanist Emblems. Cannot be offered as second or third choice augment unless you have the first Arcanist trait active.
3
Assassin Crown
Gain 2 Assassin Emblems. Cannot be offered as second or third choice augment unless you have the first Assassin trait active.
3
Bodyguard Crown
Gain 2 Bodyguard Emblems. Cannot be offered as second or third choice augment unless you have the first Bodyguard trait active.
3
Bruiser Crown
Gain 2 Bruiser Emblems. Cannot be offered as second or third choice augment unless you have the first Bruiser trait active.
3
Challenger Crown
Gain 2 Challenger Emblems. Cannot be offered as second or third choice augment unless you have the first Challenger trait active.
3
Chemtech Crown
Gain 2 Chemtech Emblems. Cannot be offered as second or third choice augment unless you have the first Chemtech trait active.
3
Clockwork Soul
Gain 8 and your team counts as having 2 additional Clockworks. Cannot be offered as second or third choice augment unless you have the first Clockwork trait active.
3
Debonair Crown
Gain 2 Debonair Emblems. Cannot be offered as second or third choice augment unless you have the first Debonair trait active.
3
Enchanter Soul
Gain 12 and your team counts as having 2 additional Enchanters. Cannot be offered as second or third choice augment unless you have the first Enchanter trait active.
3
Hextech Crown
Gain 2 Hextech Emblems. Cannot be offered as second or third choice augment unless you have the first Hextech trait active.
3
Mercenary Soul
Your team counts as having 2 additional Mercenaries. Cannot be offered as second or third choice augment unless you have at least 2 Mercenaries in play.
3
Mutant Crown
Gain 2 Mutant Emblems. Cannot be offered as second or third choice augment unless you have at least 2 Mutants in play.
3
Scholar Soul
Gain 8 and your team counts as having 2 additional Scholars. Cannot be offered as second or third choice augment unless you have the first Scholar trait active.
3
Scrap Soul
Gain 8 and your team counts as having 2 additional Scraps. Cannot be offered as second or third choice augment unless you have the first Scrap trait active.
3
Sniper Crown
Gain 2 Sniper Emblems. Cannot be offered as second or third choice augment unless you have the first Sniper trait active.
3
Socialite Soul
Gain 8 and your team counts as having 2 additional Socialites. Cannot be offered as second or third choice augment unless you have the first Socialite trait active.
3
Striker Crown
Gain 2 Striker Emblems. Cannot be offered as second or third choice augment unless you have the first Striker trait active.
3
Syndicate Crown
Gain 2 Syndicate Emblems. Cannot be offered as second or third choice augment unless you have the first Syndicate trait active.
3
Twinshot Soul
Gain 4 and your team counts as having 2 additional Twinshots. Cannot be offered as second or third choice augment unless you have the first Twinshot trait active.
3
Arcane Nullifier III
Your units' abilities ignore 60% of the target's magic resistance and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 8 seconds.
3
Backfoot III
Your units that start combat in the back 2 rows gain 45% bonus attack speed.
3
Band of Thieves
Gain 2 Thief's Gloves.
3
Battlemage III
Your units that start combat in the front 2 rows gain 50 ability power. Cannot be offered if you have at least 2 Snipers.
3
Blue Battery II
After casting their ability, your units restore 20 mana.
3
Built Different 3
Your units with no traits active gain 500 bonus health and 70% bonus attack speed. Most trait and emblem augments can no longer be offered after choosing Built Different. Cannot be offered as a third choice augment.
3
Celestial Blessing 3
Your units heal for 35% of the damage dealt by basic attacks and abilities. Excess healing is converted to a shield up to 600 health.
3
Cybernetic Implants 3
Your units equipped with an item gain 300 bonus health and 30 bonus attack damage.
3
Cybernetic Shell III
Your champions holding an item gain 300 health and 50 armor.
3
Cybernetic Uplink III
Your champions holding an item gain 300 health and restore 4 mana per second.
3
Disintegrator III
Your units' basic attacks deal 4% of the target's maximum health bonus on-hit magic damage.
3
Double Trouble III
If you have exactly 2 copies of a champion on your board, they both gain 45 bonus attack damage, 45 ability power, 45 armor, and 45 magic resistance. When you upgrade to 3-star, gain a 2-star copy, even if no copies are left in the pool.
3
Electrocharge III
When your units receive a [[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]][[File:Template:Tip data/Tft crit|20px|link=Template:Tip data/Tft crit]] [[:Template:Tip data/Tft crit|critical strike]], they deal 115 / 145 / 180 / 220 (基于Stage) magic damage to nearby enemies (1 second cooldown). In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.
3
Exiles 3
Your units that start combat with no adajacent allies gain a 70% maximum health shield for 8 seconds.
3
Featherweights 3
Your 1 and 2 cost units gain 55% bonus movement speed and 55% bonus attack speed. Cannot be offered as a third choice augment.
3
Future Sight II
Know who you fight next. Gain a Mistral.
3
Golden Gifts II
Gain 2 golden and 4 grey loot orbs. Can only be offered as a second choice augment.
3
Golden Ticket
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. The free refresh can trigger itself.
3
High End Shopping
Champions appear in your shop as if you were 1 level higher. Gain 8 gold. Cannot be offered as a first choice augment.
3
High Roller
Gain 3 Loaded Dice and 8 gold.
3
Item Grab Bag 2
Gain 2 random completed items and a Reforger.
3
Knife's Edge 3
Your units that start combat in the front 2 rows gain 55 bonus attack damage. Cannot be offered if you have at least 2 Arcanists, Enchanters, Scholars, or Snipers.
3
Level Up!
When you buy experience points, gain an additional 3 experience points. You can now reach level 10. This augment cannot appear if March of Progress has been chosen previously.
3
Luden's Echo III
When your units cast and deal ability damage, the first target hit and a nearby enemy take 140 / 180 / 220 / 260 (基于Stage) bonus magic damage. In Hyper Roll the damage reaches its maximum value at Stage 8 instead of 5. Cannot be offered as a third choice augment.
3
Makeshift Armor 3
Your units with no items gain 75 bonus armor and 75 bonus magic resistance.
3
March of Progress
Gain 5 bonus experience points per round. You can no longer use gold to gain experience points. Can only be offered as a first choice augment.
3
Meditation III
Your units without items equipped restore 10 mana per second.
3
New Recruit
Gain +1 team size.
3
Phalanx III
Your units that start combat in the back 2 rows gain 50 armor and 50 magic resistance.
3
Radiant Relics
Open an Armory and choose 1 of 4 unique Radiant items.
3
Share the Spotlight
Allies adjacent to a Spotlight at the start of combat gain 100% of its bonuses. Gain a Senna.
3
Sharpshooter
Twinshot's ranged basic attacks and abilities can bounce once, dealing 66% less damage. Gain a Corki.
3
Stand United 3
Your units gain 5 bonus attack damage and 5 ability power per trait active across your team.
3
The Golden Egg
Gain a massive golden egg that hatches in 5 turns, the egg cannot be sold (unless the board is overflowed, where it can be sold for 0 gold). The loot table can be seen here.
3
Treasure Trove III
Gain 3 blue loot and 2 gray loot orbs. Cannot be offered as third choice augment.
3
Tri Force III
Your 3-cost champions gain 333 bonus health, 33 bonus starting mana, and 33% bonus attack speed. Can only be offered if you have at least two 3-cost units in play.
3
Verdant Veil
Your units are immune to crowd control effects for the first 15 seconds of combat. Cannot be offered as a first choice augment.
3
Weakspot III
Your units' basic attacks ignore 60% of the target's armor and apply [[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]][[File:Template:Tip data/Tft grievous wounds|20px|link=Template:Tip data/Tft grievous wounds]] [[:Template:Tip data/Tft grievous wounds|Grievous Wounds]] for 5 seconds. Cannot be offered other levels of Weakspot after choosing this augment.
3
Windfall
Gain gold based on the number of Augments you currently have (0 = 20g / 1 = 35g / 2 = 55g).
3
Wise Spending
Gain 4 gold and every time you refresh your Shop, gain 2 experience points.
3
Woodland Charm
At the start of combat, your highest health champion creates a 1800 health copy of themself (excluding items). Cannot be offered as a third choice augment.
3
Probability Tables[]
Intercosmic GiftsMage ConferenceParty FavorsThe Golden Egg
Probability
Reward
55%
3-cost champion
13%
2-cost champion
13%
4-cost champion
12.5%
Item Component
3%
Magnetic Remover
3%
Reforger
0.5%
Completed Item
Pre-Level 7
Probability
Reward
70%
1-cost champion
20%
2-cost champion
10%
3-cost champion
Post Level 7
Probability
Reward
69%
1-cost champion
20%
2-cost champion
10%
3-cost champion
1%
Zoe
Probability
Reward
30%
Completed Item, Item Component, Reforger, 5
25%
Thief's Gloves, Item Component, 5
25%
Tome of Traits, Item Component, 5
20%
2 Item Components, Spatula, 5
Probability
Reward
15%
2 Tactician's Crowns, 2 Thief's Gloves, 20 gold
15%
Neeko's Help, Rascal's Gloves, Tactician's Crown, Thief's Gloves, 15 gold
15%
1 random Radiant item, 1 random Artifact item, 1 random completed item, two 5-cost units, Magnetic Remover, 20 gold
15%
2 random Radiant items, 2 Magnetic Removers, four 5-cost units, 20 gold
10%
Tactician's Crown and 75 gold
10%
Banshee's Silence, Chalice of Power, Locket of the Iron Solari, Zeke's Herald, 20 gold
10%
3 Infinity Forces, 2 Magnetic Removers, 15 gold
10%
2 Neeko's Helps, Tactician's Crown, Jayce, Jinx, Silco, Vi, 15 gold